Glasswing VR
Virtual & Augmented Reality Experiences
Glasswing VR

Glasswing VR designs clean, focused VR and AR experiences for learning, training, and storytelling — from CDL simulations to interactive educational adventures for kids.

Built with Unity, Blender, and AR frameworks · Original environments and assets

Interactive environments with a clear purpose

Each project starts with a simple question: what should the person inside this experience understand, feel, or practice by the time they take the headset off?

VR learning prototypes
AR overlays for books & print
CDL & trucking simulations
Educational dinosaur experiences
Experiences for seniors & care facilities
Custom Unity + Blender environments

Current VR / AR prototypes

A small selection of work showing how Glasswing VR uses 3D environments, interaction, and narration for real-world learning.

Packy – Introductory VR/AR Experience

An introduction to Packy, the friendly dinosaur guide, connecting physical book pages with animated VR/AR content for kids.

CDL Truck Walk-Around Simulation

A pre-trip inspection scene where new drivers can walk around a semi, inspect parts, and rehearse key steps in a safe VR environment.

CDL Pretrip Up To Steering

A pre-trip inspection scene where new drivers can walk around a semi, inspect parts, and rehearse key steps in a safe VR environment.

Packy’s Dinosaur Wonderland

A children’s book that comes to life in AR and VR

In addition to VR training prototypes, Glasswing VR powers Packy’s Dinosaur Wonderland — an illustrated book where a friendly dinosaur guide introduces kids to different dinosaurs, with optional AR and VR scenes that animate the pages.

Visit Packy’s Dinosaur Page
See sample pages, download free coloring sheets, and follow the AR launch.

Behind Glasswing VR

Glasswing VR is created by James Franssen — an artist and technologist interested in making immersive experiences that are useful, calm, and memorable.

Approach

Experiences are designed to feel simple and focused, even when the underlying technology is complex. The goal is to give people a clear sense of “being there” while keeping the interface out of the way.

Most projects are built with Unity and Blender, using custom 3D assets and careful control of motion, sound, and pacing.

Areas of focus

Recent and ongoing work explores:

  • VR training for CDL and logistics
  • Interactive dinosaur education linked to physical books
  • Gentle VR moments for seniors and care communities
  • AR experiences that bring pages and prints to life

Let’s talk about your idea

If you’re curious about what VR or AR could look like for your project, we can start with a simple conversation and a small prototype.

Share a bit about the audience you’re thinking of and what you’d like them to experience, and we can explore how a VR or AR environment might support that.
James Franssen zenartist@gmail.com 541.342.5789